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Virtual reality brings educators a truly new and innovative way to teach and engage students.  If the goal of education is to help students in developing the skills and knowledge necessary to function as a part of society, we must look to the future with the most advanced learning tools of today.

 

Virtual reality is new to the world, but not to education and training.  The Institute for Defense Analysis says that virtual reality “has already seen practical use in an estimated twenty or more public schools and colleges, and many more have been involved in evaluation or research efforts.”

 

Pioneering the use of virtual reality in schools gives educators a unique opportunity to lead the way in technological and learning excellence.  Educators around the world are undertaking bold new initiatives with virtual reality learning.  Virtual reality has been used to great success around the world.  Here are a few of the many success stories.

 

City Colleges of Chicago

This article chronicles the development of the first permanent educational VR lab. Teachers, in cooperation with SUNRISE, designed a virtual health care facility where students learned to respond to patients and apply critical thinking skills.  Teachers and faculty stepped into the forefront of education by designing, creating and integrating cutting-edge VR learning programs into the curriculum.

 

Around the World

This report is a comprehensive survey of VR in schools around the world.  It includes many schools and universities, subject areas, and target populations.  Developed by Christine Youngblut and the Institute for Defense Analyses.

 

Virtual Reality Class Teaches Flexible Thinking

Pittsburg Post Gazette

 

Article about a Carnegie Mellon University course offering. Students in a class are divided into small groups to pursue five, two-week projects in which they will build virtual worlds -- pieces of art or entertainment with a planned scenario. A "guest" can enter and move about the world using virtual reality headgear and other sensors attached to hands and legs.

 

 

Student Responses to their Immersion in a Virtual Environment, Human Interface Technology Laboratory University of Washington

Study designed to measure the reactions of students in grades 4 - 12 to the experience of being in Virtual Reality.

 

 

 

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