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Virtual Reality
Programs |
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Inside the
Virtual Bloodstream |
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Virtual reality
is learning without boundaries.
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Students are
able to have experiences they could not ordinarily have in the classroom. VR
puts students inside of their subjects. They step inside of
Independence Hall in 1787 while studying the Constitution. They travel
through a computer to learn how it operates. They explore the inside of a
human cell. They become a part of what they are learning– this is the magic
of virtual reality. |
Inexpensive
VR programs are designed to meet specific state objectives and are
easily integrated into any curriculum. A complete library of VR learning
programs is available to use in each classroom in the school. VR
helps to educate, clarify, and reinforce each subject studied. Concepts
now make immediate sense to students when students become a part of
them, interacting with the subject matter first-hand. |
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Teacher
guides and learning materials are used in combination with VR programs,
providing a bridge into the traditional classroom. Guides, questions,
and “see and do” lists help focus students on content and guide
“post-VR” classroom discussions. |
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Virtual Geography:
African Expedition
African
Expedition is a descent into a virtual world of jungles, deserts, and
cities to learn the geography of the African continent. Students
are able to fly over the world’s most exotic continent.
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Art History: A Journey
Through Time
Art
History: A Journey Through Time is an interactive virtual timeline that
shows how art has developed from early human history to the present.
From the first works of Cave Art ever discovered to today’s modern art,
art acts as windows to time and place. Students are able to walk
across time to see how art has developed over the last 15,000 years.
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Virtual Chicago
In Virtual
Chicago students explore the development of modern architecture by
flying over Chicago, the capital of modern architecture. Chicago is the
city that gave the world its first skyscraper and became the site of the
most innovative buildings on earth. From historic landmark buildings to
today’s masterpieces, the city is a living museum of architecture.
For the first time, students are able to soar over it all.
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The Virtual
Constitution: Colonial Life
The Virtual
Constitution: Colonial Life is part of the Virtual Constitution series
in which students witness and experience the birth of the United States.
Students are able to get a glimpse of what life was like in the 13
Colonies by trekking through the young nation from Massachusetts to
Georgia. In Colonial Life, students understand the importance of
the constitution by experiencing the disarray of colonial life with
arguments between states, weak government, and unstable currencies.
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Ancient Egyptian
Structures
Egyptian
Civilization: Structures is the first part of the virtual reality series
on Ancient Egypt that allows students to go back into the foggy recesses
of time into the dawn of human society. For the first time, students can
fly through Egypt, the jewel of the ancient world. They experience
first-hand the brilliance of Egyptian style, the grandeur of the Great
Pyramid, and the majesty of the sphinx.
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Shakespeare’s
Globe Theater
Shakespeare’s Globe Theater was designed as a new educational resource
that addresses fundamental problems with student knowledge of reading
Shakespeare’s plays. The place is London, England and the year is
1599. The program takes place inside the Globe Theater on the
legendary River Themes where William Shakespeare’s famous plays were
performed.
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Solar System
Explorer
Virtual
reality is a radical new way for students to experience the universe.
The Solar System Explorer brings trillions of square miles into the
classroom to help students better comprehend the earth and our
neighboring planets. Students hurdle through space to discover the
mysteries of our solar system from the scorching surface of the sun to
the cold netherworld of Pluto. They experience each planet in
larger than life 3-D, and come into contact with all of the wonders of
our Solar System. |
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